Shaman VR is virtual reality project on UE4. Being the only Environment Artist of the project I realized all the graphic production. The modelisation on 3DS Max, main assets were scuplted in ZBrush and texture in Substance Painter. Then I made a master material on UE4 for all assets and setup everything on Unreal.
The game had to have two modes of vision. One is a normal vision in day and the other (through the mask) in the dark but where the player can distinguish the outline of objects that shine in turquoise and purple.
Assets are objects belonging to a shaman incarned by the player.