Blight is my student project of end of 2nd year realized in 3 months with 9 people (3 artists, 1 animator, 2 game designer and 3 programmers). The goal was to create a short demo of 30 minutes to one hour of a bigger game on Unreal Engine 4. I've made some main assets and props from modeling on 3DS Max to texture on Photoshop/Quixel then the integration and shaders in UE4. I was responsible of the level build of some rooms and the cinematics of beginning and end. I also made the lighting for all levels and post-process ambiances. And finally some presentation graphics, sound integration, FX, support of the controller, main menu, blueprints UE4. I worked with a highly motivated and very talented team which earned us to be nominated at the Ping Awards during Paris Games Week in the category of student games.